Hackathon

Lego Group®
Gift Finder



Project Information

Category

UX
UI

Role

UX Designer
UI Designer

Duration

Days

Tools

Figma
Photoshop
Excalidraw

Project Overview

Collaborated in a team of UX Designers and Software Developers during a 7-day hackathon, sponsored and judged by The Lego Group, to design a digital solution addressing the challenge of selecting the perfect gift for children.

The aim was to provide a solution to repurpose Lego's visual language to create cohesive and brand-aligned visual artifacts, whilst maintaining consistency with Lego’s identity.


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Problem Statement

When selecting a gift for a child, adults often struggle finding the right choice to please the young ones. This is due to the rapidly changing preferences of children and the endless options for toys and products available on the market. Making a choice requires considering factors such as the child’s age, interests, and developmental stage.

Additionally, adults need to find the balance between educational value and entertainment, ensuring the gift is both enjoyable and beneficial for the child’s growth. Lastly, occasions such as birthdays and Christmas create high-pressure situations where the expectations for finding the perfect gift are elevated.

Key Factors:
  • Age
  • Interests
  • Educational Value
  • Developmental Stage
  • How Might We?

    How might we design a gift-giving/picking experience that is adaptable to children's evolving taste.


    Secondary Research

    When selecting a gift for children, several studies highlight key factors that adults should consider to make informed decisions, emphasising both developmental and emotional benefits. Here are 4 key themes found during secondary research:


    Developmental Stage
    Toys should match the child's age and promote motor, cognitive, and sensory development. For example, for infants (0-6 months), toys with contrasting colors, textures, and sounds stimulate visual and tactile senses, while toddlers benefit from toys that encourage body awareness and pretend play (like ride-on toys and kitchen sets). - (Hospital for Special Surgery)
    Cognitive and Social Growth
    Toys are essential tools for problem-solving, language acquisition, and social skills. Educational toys like building blocks, puzzles, and interactive games foster critical thinking and strategy formation. Social toys (such as role-playing sets) encourage cooperation, empathy, and emotional regulation. - (TOYNETWORK)
    Balancing Fun and Learning
    The best gifts often combine entertainment with developmental value. For example, educational toys that introduce mathematical concepts, like counting beads and shape sorters, allow children to engage in hands-on learning while having fun. - (TOYNETWORK)
    Consideration of Safety and Interests
    Choosing toys that are age-appropriate and safe (e.g., avoiding small parts for younger children) is crucial. Additionally, selecting toys that align with the child's evolving interests ensures the gift is engaging and meaningful. - (Hospital for Special Surgery)

    Primary Research

    When considering participant criteria for interviews about buying gifts for children, gift-buyers can be categorized into three distinct types based on their level of familiarity with the child’s preferences, developmental stage, and the market.


    Participant Criteria:

    Knowledgeable
    These individuals are highly familiar with the child’s likes, developmental needs, and have a solid understanding of available products. They tend to:
    • Be closely related to the child, such as parents, guardians, or grandparents.
    • Regularly engage with the child, knowing their current interests, skills, and any specific preferences.
    • Have previous experience buying gifts for the child and often look for personalised or meaningful presents.

    Semi-knowledgeable
    These buyers have some understanding of the child’s preferences but may not know specifics or be updated on their most recent interests. They tend to:
    • Be extended family members or close family friends who see the child occasionally.
    • Know general preferences like the child’s favourite color or activity but might struggle with specifics.
    • Rely on suggestions from parents or gift guides to ensure their gift is appropriate.

    Unknowledgeable
    These individuals have little to no knowledge of the child’s preferences and needs, and may find the process of buying a gift challenging. They tend to:
    • Be acquaintances, distant relatives, or work colleagues of the child’s parents.
    • Know the child’s age but have no insight into their personal preferences or developmental stage.
    • Tend to opt for generic gifts like gift cards, or rely entirely on parental suggestions to avoid gifting something inappropriate.


    Key Findings:

    Personalisation and Relevance

    Adults prioritise choosing gifts that reflect the child's individual interests, age, and unique traits. They strive to avoid giving duplicates, selecting items that resonate with the child's current skill level or special needs. Personalisation is key, ensuring the gift feels tailored and relevant to the child's developmental stage.


    Convenience and Efficiency

    Online shopping is favoured for its ease, offering convenience and a wide range of options. However, many seek tools to simplify the selection process, like filters or recommendations that speed up decision-making. Gift cards are a common fallback for those prioritising convenience.


    Trust and Assurance

    Buyers want confidence that their choice will meet both the child’s and parents’ expectations. They seek reassurance on quality, relying on parental approval and trusted recommendations to ensure the gift fits household values, ensuring satisfaction with the purchase.


    Overwhelm and Frustration

    The abundance of options often leads to feelings of overwhelm, exacerbated by fast-changing trends. Poorly designed online filters and frequent out-of-stock items contribute to frustration, leaving buyers feeling discouraged by a cluttered, disorganised buying experience.


    Versatility and Creativity

    Buyers value gifts that encourage creativity and have long-term appeal, like Lego, which fosters open-ended play. Unique, thoughtful gifts that express a personal connection to the child are highly appreciated, adding emotional value to the gift-giving experience.


    In-Store vs. Online Shopping Experience

    In-store shopping is appreciated for its tactile, hands-on experience, which helps buyers feel more confident in their choice. Despite this, the convenience and variety of online shopping remain appealing, though many desire improvements like better filtering options and more accurate stock availability online.

    Define

    Persona


    Epics & User Stories

    From synthesising the interview findings and affinity mapping, I was able to identify three potential design solutions to the problem space with the following epics:


    Personalised Gift Recommendations

    This epic focuses on providing tailored gift suggestions for adults buying gifts for children. It considers the child’s unique characteristics, including age, interests, learning style, and developmental needs. Personalized recommendations also include access to wishlists created by parents to ensure the gift is something the child truly wants, helping adults feel confident that their selection is appropriate and meaningful.


    Filtering and Sorting Options

    This epic revolves around enhancing the gift search process by implementing advanced filtering and sorting tools. It allows adults to filter gifts by factors such as skill level, personality, sustainability, and expert recommendations. This provides buyers with options that align with both the child’s development and parental values.


    Confidence in Online Shopping

    This epic aims to make online shopping for children's gifts easier and more reliable. It offers features like personalized suggestions based on the child’s previous gifts, detailed reviews, and an emphasis on finding unique, high-quality items that resonate with the child’s preferences. The focus is on building confidence and convenience for the buyer.


    Overcoming Online Shopping Frustrations

    This epic addresses common pain points in online shopping, such as out-of-stock items, lack of clear comparisons, and the desire for educational or creativity-boosting toys. It also includes features like alerts for stock availability and product recommendations from other parents, ensuring a smoother shopping experience.


    Enhancing the Gifting Experience

    This epic is about making the entire gifting process more enjoyable and meaningful. It includes consulting with parents to ensure the gift matches the child's interests, finding gifts that are both fun and practical, and ensuring that gifts are safe and suitable for long-term use. It also includes options for creating a lasting impression through memorable and personalized gift choices.


    Planning and Organisation

    This epic focuses on helping adults stay organized when buying gifts, offering reminders for upcoming birthdays and the option to gift experiences rather than physical toys. The goal is to create a seamless planning process, allowing adults to stay on top of important dates and make thoughtful gift decisions well in advance.

    Develop

    Sketches
    Low-Fidelity

    Sketches by Daniel

    Sketches by John

    Sketches by Lora


    Wireframes
    Mid-Fidelity

    Landing Screen 1

    Landing Screen 2

    Age/Difficulty Selector Screen 1

    Age/Difficulty Selector Screen 2

    Age/Difficulty Selector Screen 3

    Age/Difficulty Selector Screen 4

    Theme Selector Screen 1

    Theme Selector Screen 2

    Price Selector Screen 1

    Price Selector Screen 2

    Results Screen 1

    Results Screen 2


    UI Library
    Typography & Colours

    Typography

    Colours


    Atoms & Molecules

    Icons

    Atoms

    Molecules

    Deliver

    Wireframes
    High-Fidelity

    Landing Screen 1

    Landing Screen 2

    Landing Screen 3

    Entry Screen

    Age/Difficulty Selector Screen 1

    Age/Difficulty Selector Screen 2

    Age/Difficulty Selector Screen 3

    Age/Difficulty Selector Screen 4

    Age/Difficulty Selector Screen 5

    Age/Difficulty Selector Screen 6

    Age/Difficulty Selector Screen 7

    Age/Difficulty Selector Screen 8

    Age/Difficulty Selector Screen 9

    Theme Selector Screen 1

    Theme Selector Screen 2

    Theme Selector Screen 3

    Price Selector Screen 1

    Price Selector Screen 2

    Results Screen 1

    Results Screen 2


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